Squad Command and Team Motivation in Airsoft Games

Squad Command and Team Motivation in Airsoft games

Squad Command and Team Motivation in Airsoft games

The tactics and execution style of an Airsoft team will no doubt define you as a squad more than anything. Flags, patches, slogans, and call signs are all minor appreciations of what a team thinks they are. A team’s image is something that is manifested through actions and production, not something that is adopted or created for the purpose of style or intimidation.

The first thing you’ll notice when a squad isn’t performing as well as it should, is the lack of equipment. Or, even the presence of equipment, but the refusal to wear it. Most likely this will be due to high temperatures on the field, but as we all know, there isn’t any good excuse to abandon your gear. Just think, is your squad going to win a game looking like a rag-tag group of men from the garage down the road? The answer is obviously no. Not only will wearing your gear give you in-game advantages, but it will also forge solidarity between your and your teammates, resulting in more wins.

The next thing to consider is play style. Just like a metal band, each player on your team is going to want to play a different angle and be something different. Whether you’re dealing with lone stars, mavericks, pseudo-military personnel, or the ‘commander’ type player, you’re going to be fighting with some colorful characters. So, how does one recruit them under one roof, and more importantly, how do they all cooperate?

My first tip is to let it all play out. Start a few games off without any plans, and secretly record what each teammate is prone to doing each match. After you’ve done this, you can propose a battle plan, and give each player the position they usually go to anyways. Doing this gains the trust of each player and they’ll be satisfied with the plan, because it was actually theirs all along. Inevitably, if the plan fails, which it most likely will, you possess the trust of each player to switch things up.

Next we have the ‘positions’ maneuver. Take note of the weapons that each player carries. If someone has a DMR, they aren’t about to charge the enemy barricades. Instead, ask that player to take a tower or an off-grid strategic sniping location, and send the G36 or the AK into battle. This maneuver is completely based on the objective concerns from the other players. If you make a few wise calls, they will rally behind you.

Third, we have what I call the ‘Gears of War’ strategic option. If you’ve never played the game, then you should know something about its’ play style. In the game, you have yourself and three other soldiers with you to fight. However, each soldier has a distinct personality and gear set, as well as a certain MO. So, this means that when you’re on an airsoft field, there isn’t much coordination or planning, you just rush in or whatever it is you want to do, and play sort of solo until the game ends. This option is fairly unpopular for most teams, but for beginners, it works just fine.

In conclusion, it’s up to you how to lead your team to victory. How your team looks, operates, and recovers isn’t going to be determined until you all hit the field and find out. Remember that it’s always important to listen to each player and consider other views, or else the squad will probably fall apart.

– Raggunus, C.A.M.I.L.L.O. Squad Leader.
Photos by Spectre Airsoft Media

Squad Command and Team Motivation in Airsoft Games by
Posted in Airsoft, Tactics, Tutorials Tagged with: , , , ,